The stereo listening experience from conventional automotive entertainment systems is inherently compromised as loudspeakers are non-optimally positioned relative to listeners. Virtual audio techniques can be used to overcome the limited range of loudspeaker positions, producing immersive spatial audio for each passenger in the car.
By exploiting the mechanisms by which the human auditory system receives and processes sound, the brain can be “tricked” into perceiving sound sources in any location in 3D. This relies upon the independent control of sound arriving at each ear, which was achieved in the designed system through crosstalk cancellation. Optimal Source Distribution theory was used to optimise the performance of the system through the careful placement of multiple loudspeaker pairs according to their working frequency range.
The wide variety of sizes and shapes of car interiors necessitates a flexible design, rather than a single “one size fits all” system. A set of guidelines have been developed which allows virtual audio systems to be designed for particular vehicles, and adapted to different seat positions.
For maximum flexibility, the system uses a parametric model of the loudspeaker geometry and the listener’s head and ears, rather than relying on expensive and time consuming binaural measurements.
By exploiting the mechanisms by which the human auditory system receives and processes sound, the brain can be “tricked” into perceiving sound sources in any location in 3D. This relies upon the independent control of sound arriving at each ear, which was achieved in the designed system through crosstalk cancellation. Optimal Source Distribution theory was used to optimise the performance of the system through the careful placement of multiple loudspeaker pairs according to their working frequency range.
The wide variety of sizes and shapes of car interiors necessitates a flexible design, rather than a single “one size fits all” system. A set of guidelines have been developed which allows virtual audio systems to be designed for particular vehicles, and adapted to different seat positions.
For maximum flexibility, the system uses a parametric model of the loudspeaker geometry and the listener’s head and ears, rather than relying on expensive and time consuming binaural measurements.
- Program flow diagram for crosstalk cancellation software
- Direct and Crosstalk paths from a pair of loudspeakers
- System conditioning from binaural measurements (dashed lines) and analytical model (solid lines) against frequency
- Diagram illustrating the process of designing a practical system
- CAD visualisation of loudspeaker positions relative to the listener
- Evaluation of system performance in anechoic chamber
- Computational prediction of the interference pattern between two point sources of sound.
- Optimal distribution of loudspeakers
- Binaural measurement of prototype system installed in a car







